2017 was undoubtedly the year of the loot box. But just when I thought it couldn’t get any worse, 2018 gave us another year filled with RNG loot, micro-transactions in $60 games, and more special editions then you can shake a stick at. Let’s dive in and take a look at the disappointing trend of monetization in video games.8
So I recently posted a video about No Man’s Sky NEXT coming to Xbox on July 24th urging people not to buy it. It’s probably not the game they are looking for, and at $50 two years after it’s initial release, it’s not worth it in my opinion. Problem is, only NMS fans are searching for info on NMS.
I want to talk about No Mans Sky. Specifically the NEXT update, and I don’t mean the update that is coming next, but rather the update called NEXT. It’s coming to Xbox on July 24th, and I strongly recommend that you save your money and skip this game.
Let’s talk about why Call of Duty Black Ops 4 is one of the worst things to happen to the gaming industry in a long time.
Over the weekend, Windows Central got its hands on an apparent internal Microsoft presentation from earlier this year detailing plans for the impending rollout of robust mouse-and-keyboard support for the Xbox One. The presentation, which was developer-focused, suggested an April API rollout to developers ahead of a planned fall announcement of support for players. Great for player choice, but could this be the death of Xbox?
I would love to see more games like this. More games with a story. More games that give us choices. More games that make us feel as though we are actually a part of the game, and not just going through a series of motions. Too many stories are linear. Too many decide our path before we even start playing the game. Too many games are so focused on multiplayer. Too many publishers forget that there is still a market for a good single player game. We need more games like this. We need more games like Detroit Become Human.
Red Dead Redemption 2 has the potential to be perhaps one of the greatest games of this generation, possibly one of the greatest games, since its predecessor, was released in 2010. But, on the flip side, it also has the potential to be one of the gaming world’s greatest disappointments. Let’s unpack some of the history of the series, it’s developer Rockstar. and the publisher behind most of my concerns, Take-Two Interactive.
Boss Key Productions, the studio behind the spectacular flop that was LawBreakers, and now the spectacular flop that is Radical Heights is shutting down. Cliffy B announced today that the studio is going out of business. The servers are up for now, so if you want to get another round in, do it soon. But based on the numbers, with only 888 peak players in the last 24 hours, I bet many of you aren’t worried.